Title: GeometryUpdater

I am not sure I fully understand the purpose of the GeometryUpdater.
If I modiy the GeometryArrays on Shape nodes, I can either recreate,
or modify existing ones.  Either way, I usually just detach the branch,
and reattach it after modification/creation.

Could someone shed a little light on the purpose of the GeometryUpdater?
Thanks,
-DaveS

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