Title: GeometryUpdater
So by not using the GeometryUpdater and following the detach/reattach
approach, am I forced to recreate all GeometryArrays on a Shape node.
Or, if I have a reference to the Shape, can I just detach, modify the individual
geometry arrays that I care about( add/remove/modify )  and then reattach.
And this will all have to be done in a thread-safe manner by me.
 
Also, if I understand, this approach basically just means that I will take
a performance hit when I reattach because j3d will copy all data
again to the graphics device.  Is this correct? 
 
BTW, Thanks for all the replies.
-DaveS
 

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