So by not using the
GeometryUpdater and following the detach/reattach
approach, am I
forced to recreate all GeometryArrays on a Shape node.
Or, if I have a
reference to the Shape, can I just detach, modify the individual
geometry arrays that
I care about( add/remove/modify ) and then reattach.
And this will all
have to be done in a thread-safe manner by me.
Also, if I
understand, this approach basically just means that I will take
a performance hit
when I reattach because j3d will copy all data
again to the
graphics device. Is this correct?
BTW,
Thanks for all the replies.
-DaveS
