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Hi,
IMHO, GeometryUpdater provide a
way to allow user to update the
geometry dynamically and
efficiently by the following reasons:
1. Thread safe. (Java3D is
rendering on its own thread).
2. Efficiency. I believe that
attach/detach a live scene on the BranchGroup
is relatively
slow. If the Geometry object you are trying to update is
under a big BranchGroup, the overhead would be even
bigger!
3. ...
There might be other reasons
that people can provide in this group.
There is
a sample program in Java3DTutorial/animation that
demonstrates
how to use GeometryUpdater. You
might want to check it out.
Scott
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Title: GeometryUpdater
- [JAVA3D] GeometryUpdater Michael Nischt
- Re: [JAVA3D] GeometryUpdater Renoir Sewjee
- Re: [JAVA3D] GeometryUpdater Michael Nischt
- [JAVA3D] GeometryUpdater Smith, David
- Re: [JAVA3D] GeometryUpdater Hong
- Re: [JAVA3D] GeometryUpdater Mark Hood
- Re: [JAVA3D] GeometryUpdater Michael Saunders
- Re: [JAVA3D] GeometryUpdater Sean Sylvis
- Re: [JAVA3D] GeometryUpdater Mark Hood
- Re: [JAVA3D] GeometryUpdater Smith, David
- Re: [JAVA3D] GeometryUpdater RWGRAY
- Re: [JAVA3D] GeometryUpdater Smith, David
- Re: [JAVA3D] GeometryUpdater Sean Sylvis
- [JAVA3D] GeometryUpdater Martin Traverso
