Thanks for the comment. I once bought a software from Win3D for rendering stereo images. I found that each time when a new graphic card is out, they will try their best to get the special-case code about that card so that their software will match (support) it. For example, when the a type of RagePro 128 was just out, Win3D was not compatible with it. But when I told them the card type and some information I had, they quickly developed the matching code so that the new card was added to their supporting list. From this point of view, I imagine that if J3D team would like to try, there should be at least some cards compatible with J3D. Why not have a try? I sincerely thank you in advance!
G.B. Liu > > Date: Wed, 12 Mar 2003 12:59:27 +1000 > > From: GB Liu <[EMAIL PROTECTED]> > > > > Hi, it has been a long pain about the graphic card with J3D > > stereo. How can we expect a solution of it? > > The problem from the Java 3D side is that we can't port our native layer > to the quirks of each vendor's drivers. We have to use the standard D3D > and OpenGL mechanisms for obtaining stereo resources. > > That said, Nvidia and ATI are the leading PC card manufacturers, and if > we had even a hint from them about how to access the stereo buffers in > their cards we could probably put in some special-case code for them. > But there is no public information as far as we can tell, and we don't > have the cozy relationships with them that the game developers do. > > The standard mechanisms do require separate front, back, and depth > buffers for each eye. It may be that this is too expensive in terms of > video memory for consumer-level cards, especially when the most > important use of video memory, from a gaming point of view, is for > textures. > > The approach that Nvidia seems to take is to customize their stereo > drivers to support specific applications through some sort of > interposing mechanism. This suggests that their stereo support is too > fragile, cumbersome, or non-standard for them to expect game developers > to develop stereo applications themselves. > > -- Mark Hood > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
