I've had success with the Quadro 4 cards (PNY 750XGL) and OpenGL J3D. The Quadro supports OpenGL quad-buffered stereo directly and therefore doesn't require any driver patching.
Mark Tarlton -----Original Message----- From: GB Liu [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 11, 2003 8:59 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Stereo Viewing Andrew: Thank you for your suggestion. I have been working with J3D stereo image for at least two years. When I use Geforce II Max card and patch the nv4_mini.sys file with a SoftQuadro program, the stereo images are rendered correctly. However, you know the GeForce II is already obsolete. I have to explore the availability of GeForce 4. But I have not got it working yet. Could anyone who has a successful experience of running J3D stereo image please give us some information about what cards can be used for J3D STEREO IMAGE? If there is a trick (such as patching nv4_mini.sys), please also tell me. Hi, it has been a long pain about the graphic card with J3D stereo. How can we expect a solution of it? Thank you a lot! G.B. Liu ----- Original Message ----- From: "Andrew Davison" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 12, 2003 12:06 PM Subject: Re: [JAVA3D] Stereo Viewing > Dear Guang Bin Liu, > > You might want to look back through the archive about stereo imaging. > There are some examples of how to do it. > > My own problem is that stereo is not 'available' to Java 3D, which > can be seem when you run QueryProperties.java, a program in > JAVA_HOME/demo/java3d/PackageInfo. > > Among it's output is the line: > stereoAvailable = false > > If it _is_ available, then you should try running any simple > example which uses SimpleUniverse to initialise the scene graph > (e.g. JAVA_HOME/demo/java3d/HelloUniverse/HelloUniverse.java) > **but** with the command line: > > java -Dj3d.stereo=REQUIRED HelloUniverse > > Any application that uses SimpleUniverse will use stereo rendering > when the j3d.stereo property is set. > > rant mode on----> > I wish the Java 3D team would maintain a list of cards and drivers > that support stereo in Java 3D. > > Stereo imaging is a strong selling point for Java 3D, but there's > a long history of it not working (just look back through the > archive). > off<---- > > - Andrew > > -------------------------------------------------------------------------- --- > Dr. Andrew Davison E-mail: [EMAIL PROTECTED] > Dept. of Computer Engineering Fax: +66 74 212895 (then 201 after office hrs) > Prince of Songkla University Tel: +66 74 211030 x2240 (then x316) > Hat Yai, Songkhla 90112, Thailand or: +66 74 212895 x316 > http://fivedots.coe.psu.ac.th/~ad > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".