I think a smart and easy ideia to put Java (games) in the desktop is including Java3D in the JRE Plug-in.
I see few advantages to have a Java OpenGL binding : * Why a OpenGL game developer go to Java if he/she can still use his old fellow C/C++ ?? * Why a Java3D developer go to OpenGL if he/she can use a high level API ?? I think both sides will stay where they are today. ( I respect very much this kind of development, I'm justing acting as the "devil's advocate" ...) In other hand I point some ( good ?) reasons to justify this kind of binding: 1) to be basis for a higher level 3D API, with scenegraph, OO, etc, etc, like Java3D ... 2) a way to dismiss DirectX support for later high level 3D Game APIs in Java (Java3D included ?). Betting that everyone will have a good (NVidia) OGL card ... 3) get at same time low and high level 3D API - as getting the Assembly like "Pixel Shader programming" and scene graphs; I guess Java3D team suffers a lot when they decided to offer DirectX support. This limit Java3D to be a intersection between OpenGL features and D3D features, i.e, just what both underlying API offer Java3D could offer too. Of course using just one API as base is easier to wrap all features in a OO . If JOGL could be this base... Alessandro ----- Original Message ----- From: "Jon Barrilleaux" Sent: Saturday, June 21, 2003 3:44 AM Subject: Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT > A major theme of the conference was that Java wanted to take back > the desktop, and that gaming was going to be a major part of > this. Out of curiosity I went to the graphics related sessions > and asked around a bit to see what was up. Here are my somewhat > fuzzy recollections... > > I thought it odd that Java 3D was not mentioned as a session > topic or a BOF. I asked Chris Kline how JOGL came about. He > said that gl4java was too hard to maintain and that a year ago he > and sun came to a mutual understanding that he should rewrite it > from scratch. I asked if there were plans for a scengraph API or > something. He intimated that something might be in the offing. > At one of the game sessions I asked the speaker (maybe it was > Doug T.) what was up with Java 3D. The answer was that it might > be a very long time before another release comes out. > > In my humble opinion it seems that Sun has decided it needs java > on the desktop. To do that it needs games on the desktop. To do > that it needs Jogl. As for java3d and what else may come, ask Sun. > > --jon =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
