I see few advantages to have a Java OpenGL binding : * Why a OpenGL game developer go to Java if he/she can still use his old fellow C/C++ ??
Well, if I write something in VC++ and then try to run it on Linux, it will fail.
If I write it in java I get the platform independence.
* Why a Java3D developer go to OpenGL if he/she can use a high level API ?? I think both sides will stay where they are today. ( I respect very much this kind of development, I'm justing acting as the "devil's advocate" ...)
If I want fast rendering, as I have an explosion happening, so my airplane is now in tiny pieces, in Java3D this will render more slowly, using my own engine I can have it optimized more. There are times when Java3D is best and times when OpenGL is a better option.
-- "We do not lose our identity in our relations with others; in part, at least, we achieve our identity by those relations." Tony Blair, 1993
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