Alessandro Borges wrote:

I see few advantages to have a Java OpenGL binding :
*  Why a OpenGL game developer  go to Java if he/she can still use his old
fellow C/C++  ??

 Well, if I write something in VC++ and then try to run it on Linux, it
will fail.

If I write it in java I get the platform independence.

*  Why a Java3D developer go to OpenGL if he/she can use a high level API ??
I think both sides will stay where they are today.
( I respect very much this kind of development, I'm justing acting as the
"devil's advocate" ...)

 If I want fast rendering, as I have an explosion happening, so my
airplane is now in tiny pieces, in Java3D this will render more slowly,
using my own engine I can have it optimized more.
 There are times when Java3D is best and times when OpenGL is a better
option.

--
"We do not lose our identity in our relations with others; in part, at least, we achieve 
our identity by those relations." Tony Blair, 1993

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to