Some possible reasons:

> *  Why a OpenGL game developer  go to Java if he/she can 
> still use his old
> fellow C/C++  ??

If someone is developing a graphics application as part of a larger software package 
that is written in Java, then if the graphics API is also written in Java it makes it 
much easier to leverage code from the larger software package.

> *  Why a Java3D developer go to OpenGL if he/she can use a 
> high level API ??

The high level API, by design, does not provide access to the lower level API calls. 
As you hinted at in your email, if the developer wants access to these calls, then 
he/she would prefer OpenGL or a binding over OpenGL.

Sean

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