Some possible reasons: > * Why a OpenGL game developer go to Java if he/she can > still use his old > fellow C/C++ ??
If someone is developing a graphics application as part of a larger software package that is written in Java, then if the graphics API is also written in Java it makes it much easier to leverage code from the larger software package. > * Why a Java3D developer go to OpenGL if he/she can use a > high level API ?? The high level API, by design, does not provide access to the lower level API calls. As you hinted at in your email, if the developer wants access to these calls, then he/she would prefer OpenGL or a binding over OpenGL. Sean ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
