Well this is some good news.I dont want to be rude , but I hope that by the time you make a decision we are still here , waiting for it. I'm sure that a company looking for a suitable 3d technology will stop considering Java3D instead of Direct3D or pure opengl (jogl) as soon as they see threads like this or "is java3d dead" in the forum.
Ivan.
From: Doug Twilleager <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Lessons Learned Date: Fri, 8 Aug 2003 09:42:09 -0700
No offense taken. The only thing I can offer right now is my sincerest appologies for this whole process taking so long. I really do feel for all you developers who have been waiting for an official answer. My only explanation is that Sun is a big company, and it sometimes takes big companies a while to get through certain issues. We are commited to supporting Java 3D. We are working out the details on what its future will look like.
Thanks, Doug.
N. Vaidya wrote:
Just wondering...
If Sun doesn't want to open source the Java 3D API, what is stopping them from coming out with an open source "simple/model" scenegraph renderer based on jogl ? Someone like Doug T., from what I have heard and known about him, should be able to slap one together casually. At the same breath I said the above, I want to add that it is also quite possible that the people currently working toward such a goal may well come up with a paradigm that might rival Sun's implementation. Nevertheless, Sun with its years of experience and expertise would have a tremendous headstart.
Or, why can't sun actively assist/participate in the current SG efforts based on jogl or, if possible, let out parts of the API that would enhance those efforts ?
just a thought..No offense
Vaidya
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