I'm the color of Fog effect things it shouldn't.
I have a wide/flat box (x=1000, y=1000, z=0.01) with a earth color acting as a background.
I then add a Fog with a min distance of 500 that's colored light blue.
I see all of the background some combination of the two colors. The fog is correctly making distant objects fuzzy looking, but it appears to be contributing color at all distances.
Is this expected behavior? It sure seems counter-intuitive.
You are a bit vague. Please inform the exact parameters you use to create the fog.
When you state 'all distances' do you also mean below 500?
Where have you added the fog node to the scenegraph, in regard to the viewplatform and the background box?
Regards Nikolai
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