Hi,


(snip, snip)


Very good news.

   .   We also want the expert group to help define the next major
       revision (1.5? 2.0?) to the Java 3D API, which could involve
       more widespread changes to the API.

I want to join the group!!!!!!!!


Well, may be we could manage to put inside some code from J3d.org (assuming
Justin couch and Alan Hudson agree) (for example particles, from Daniel
Selman, terrain following, overlays, non photo realitic rendering and
shaders) and I have also some offers to do (human animation, devices, JMF
integration, utils, networking also I need to update all this code first).

Why not also bundling boolean operations (recently on this list), lens
flares, viewpoints (and camera paths), AI and robots support (for MMORPG or
serious robot control).

And also upgrading sound classes, provide new bounds methods (interestion,
complex bounds...), alternate renderings (non realtime or why not as
plugins) and some more methods for lights (intensity like in the mobile3D
api), computation of volumes, surfaces of polygons.

Also on my "definately something needed in a way or another": kinematics, a
behavior repository, a loader repository, a "proto" repository, an editor
(for example updating the one at netbeans), l-systems support, and may be
volume rendering.

I think this should be called 2.0 ;)


No sir, I am not excited at all.




__________________________________________________________________________________________

Silvere Martin-Michiellot builds the Internet future on
www.digitalbiosphere.com
__________________________________________________________________________________________

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to