Hi,

I work with Java 3D in context of an Immersive Virtual Reality (CAVE) set up, and we have adopted Java 3D into the development because of it's portability.  When an application uses the ConfiguredUniverse, this means that you can ultimately port it across the web, to any desktop configuration supported by Java 3D, to either OpenGL or DirectX configurations, wands, gloves, mouse, keyboard... the possibilities are endless.  If Java 3D development becomes only OpenGL based, then this undermines the whole point of Java and Java 3D being portable.

I don't think that's what we ultimately want.

Julie

á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison) wrote:
Dear All,

Doug Twilleager wrote:
  
    .   We also want the expert group to help define the next major
        revision (1.5? 2.0?) to the Java 3D API, which could involve
        more widespread changes to the API.
    

I hope the good ideas in Xith3D will be moved across.

In general, I hope the various communities working on
Java-based scene graph layers will consolidate their efforts.

I would love to see Java 3D become only OpenGL-based, with
more low-level access to OpenGL available if necessary.
Think... OpenGL extensions.
JOGL and JOAL could come on board too.

---
I'd also like the people who were so very, very sure that Java 3D
was dead and buried to explain the inner machinations at Sun
behind this sinister development (:)).

- Andrew

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