Hi,

I agree with you. One of the big strengths of J3D is that it contains a 3d
engine and that it isn't only a plain interface to a graphics layer. In my
opinion it would be acceptable if some OGL-related functionalities became
part of it but only _beside_ the existing features. All other people who
are looking for a plain OpenGL-wrapper can find other solutions than Java
3D.

Michael

On Fri, 19 Mar 2004 10:47:31 -0700, Julie Stromer
<[EMAIL PROTECTED]> wrote:

Hi,

I work with Java 3D in context of an Immersive Virtual Reality (CAVE)
set up, and we have adopted Java 3D into the development because of it's
portability.  When an application uses the ConfiguredUniverse, this
means that you can ultimately port it across the web, to any desktop
configuration supported by Java 3D, to either OpenGL or DirectX
configurations, wands, gloves, mouse, keyboard... the possibilities are
endless.  If Java 3D development becomes only OpenGL based, then this
undermines the whole point of Java and Java 3D being portable.

I don't think that's what we ultimately want.

Julie

ÃÃÂÂÃÃÃÃ Ã ÂÃÃÃ ÃÂ (Andrew Davison) wrote:

Dear All,

Doug Twilleager wrote:


   .   We also want the expert group to help define the next major
       revision (1.5? 2.0?) to the Java 3D API, which could involve
       more widespread changes to the API.



I hope the good ideas in Xith3D will be moved across.


In general, I hope the various communities working on
Java-based scene graph layers will consolidate their efforts.

I would love to see Java 3D become only OpenGL-based, with
more low-level access to OpenGL available if necessary.
Think... OpenGL extensions.
JOGL and JOAL could come on board too.

---
I'd also like the people who were so very, very sure that Java 3D
was dead and buried to explain the inner machinations at Sun
behind this sinister development (:)).

- Andrew

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