Michael Pfeiffer wrote:

Hi,

I agree with you. One of the big strengths of J3D is that it contains a 3d
engine and that it isn't only a plain interface to a graphics layer. In my
opinion it would be acceptable if some OGL-related functionalities became
part of it but only _beside_ the existing features. All other people who
are looking for a plain OpenGL-wrapper can find other solutions than Java
3D.

Agreed. I'd like to have openGL context access at certain defined times, likely pre and post render. Maybe on a node basis but I'm not sure. -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/

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