Julie Stromer wrote:

Hi,

I work with Java 3D in context of an Immersive Virtual Reality (CAVE)
set up, and we have adopted Java 3D into the development because of it's
portability.  When an application uses the ConfiguredUniverse, this
means that you can ultimately port it across the web, to any desktop
configuration supported by Java 3D, to either OpenGL or DirectX
configurations, wands, gloves, mouse, keyboard... the possibilities are
endless.  If Java 3D development becomes only OpenGL based, then this
undermines the whole point of Java and Java 3D being portable.

I don't think that's what we ultimately want.

DirectX does not add anything to Java3D's portability.  OpenGL is
portable across a lot of platforms.  DirectX only runs on Microsoft
stuff.  What it does buy you is the possiblity of better optmization on
Microsofts platforms.  I don't think its worth the abstraction layer
problems.  I'd prefer Java3D was an openGL only API that allowed some
access to lower level openGL in the right places.

--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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