Laurent Letellier wrote:

So my question is pretty simple really: is there a way to control the animations of loaded VRML file with the Xj3D Loader?

The simple answer is: No. There are many reasons we don't allow you that level of control, most of it has to do with the rather complex event model that VRML/X3D define. Animation of a rotating box or humanoid skeleton is just a very small subset of capabilities that the VRML/X3D event model allows. For the most part, we have no idea what facilities that the file is going to make use of - particularly in the scripting side of things.

As such, Xj3D runs in either static loading of geometry data or a
complete runtime model. There is nothing in between. X3D/VRML is not
really appropriate for most gaming type needs beyond just a static model
load. Anything more than that and you're going well outside the design
goals for the spec.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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 Turn it or move it, and a new set of arrangements appears... is it
 a single light or many lights, lights that one must know how to
 distinguish, recognise and appreciate? Is it one light with many
 frames or one frame for many lights?"      -Subcomandante Marcos
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