Laurent Letellier wrote:
So my question is pretty simple really: is there a way to control the animations of loaded VRML file with the Xj3D Loader?
The simple answer is: No. There are many reasons we don't allow you that level of control, most of it has to do with the rather complex event model that VRML/X3D define. Animation of a rotating box or humanoid skeleton is just a very small subset of capabilities that the VRML/X3D event model allows. For the most part, we have no idea what facilities that the file is going to make use of - particularly in the scripting side of things.
As such, Xj3D runs in either static loading of geometry data or a complete runtime model. There is nothing in between. X3D/VRML is not really appropriate for most gaming type needs beyond just a static model load. Anything more than that and you're going well outside the design goals for the spec.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos -------------------------------------------------------------------
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