Thanks for that quick and simple answer. I could have kept searching a long time :)

Guess I'll keep searching hoping I don't end having to create a new loader. Of course 
if someone has any idea...

Alec Lombra

*********** REPLY SEPARATOR  ***********

On 03/05/2004 at 12:53 Justin Couch wrote:

>Laurent Letellier wrote:
>
>> So my question is pretty simple really: is there a way to control the
>animations of loaded VRML file with the Xj3D Loader?
>
>The simple answer is: No. There are many reasons we don't allow you that
>level of control, most of it has to do with the rather complex event
>model that VRML/X3D define. Animation of a rotating box or humanoid
>skeleton is just a very small subset of capabilities that the VRML/X3D
>event model allows. For the most part, we have no idea what facilities
>that the file is going to make use of - particularly in the scripting
>side of things.
>
>As such, Xj3D runs in either static loading of geometry data or a
>complete runtime model. There is nothing in between. X3D/VRML is not
>really appropriate for most gaming type needs beyond just a static model
>load. Anything more than that and you're going well outside the design
>goals for the spec.
>
>--
>Justin Couch                         http://www.vlc.com.au/~justin/
>Java Architect & Bit Twiddler              http://www.yumetech.com/
>Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
>-------------------------------------------------------------------
>"Look through the lens, and the light breaks down into many lights.
>  Turn it or move it, and a new set of arrangements appears... is it
>  a single light or many lights, lights that one must know how to
>  distinguish, recognise and appreciate? Is it one light with many
>  frames or one frame for many lights?"      -Subcomandante Marcos
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