Thanks for that quick and simple answer. I could have kept searching a long time :)
Guess I'll keep searching hoping I don't end having to create a new loader. Of course if someone has any idea... Alec Lombra *********** REPLY SEPARATOR *********** On 03/05/2004 at 12:53 Justin Couch wrote: >Laurent Letellier wrote: > >> So my question is pretty simple really: is there a way to control the >animations of loaded VRML file with the Xj3D Loader? > >The simple answer is: No. There are many reasons we don't allow you that >level of control, most of it has to do with the rather complex event >model that VRML/X3D define. Animation of a rotating box or humanoid >skeleton is just a very small subset of capabilities that the VRML/X3D >event model allows. For the most part, we have no idea what facilities >that the file is going to make use of - particularly in the scripting >side of things. > >As such, Xj3D runs in either static loading of geometry data or a >complete runtime model. There is nothing in between. X3D/VRML is not >really appropriate for most gaming type needs beyond just a static model >load. Anything more than that and you're going well outside the design >goals for the spec. > >-- >Justin Couch http://www.vlc.com.au/~justin/ >Java Architect & Bit Twiddler http://www.yumetech.com/ >Author, Java 3D FAQ Maintainer http://www.j3d.org/ >------------------------------------------------------------------- >"Look through the lens, and the light breaks down into many lights. > Turn it or move it, and a new set of arrangements appears... is it > a single light or many lights, lights that one must know how to > distinguish, recognise and appreciate? Is it one light with many > frames or one frame for many lights?" -Subcomandante Marcos >------------------------------------------------------------------- > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".