Alessandro Borges wrote:
A recipe for humanoid animation with Java3D:
* remount the model, i.e, put each part in the correct
place, using a external config file to rule the TG
transforms. A Java XML bean (XMLEncode/XMLDecode saves
time here) can help you here for storage the model
scene graph.
I think this might be acceptable for a robot, but not for a humanoid.
You either need Morph nodes to keep the skin/clothing from gaping in
joints, or you need to import keyframes which has this precalculated.
As far as I can see, everything else than these two methods will look
unacceptable for most humanoid purposses.
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