Alessandro Borges wrote:
A recipe for humanoid animation with Java3D:
* remount the model, i.e, put each part in the correct place, using a external config file to rule the TG transforms. A Java XML bean (XMLEncode/XMLDecode saves time here) can help you here for storage the model scene graph.
I think this might be acceptable for a robot, but not for a humanoid. You either need Morph nodes to keep the skin/clothing from gaping in joints, or you need to import keyframes which has this precalculated.
As far as I can see, everything else than these two methods will look unacceptable for most humanoid purposses.
---------------------------------------------- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, DK-5230 Odense M Denmark, EU Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 WWWeb: http://www.ifad.dk e-mail: [EMAIL PROTECTED] ----------------------------------------------
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