here are my 2c: 1) carefully design your scene. Don't use TransformGroups if you don't plan to dynamically move the objects bellow. A static branch containing many TransformGroups is a waste of resources which results in poor performance and a high memory usage. Collapse whenever possible such static branchgroups to Shape3D's or, if possible to single geometries.
2) use LOD's to replace distant complicated geometries with simpler ones. 3) lights can have a great penalty. Use directional lights instead of spot or point lights whenever possible. 4) use textures to replace complicated geometries whenever possible. Florin -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Alessandro Borges Sent: Mittwoch, 5. Mai 2004 15:26 To: [EMAIL PROTECTED] Subject: [JAVA3D] the Need for Speed debate Hi, I hear a lot about peaple asking how to get more FPS with Java3D applications. I guess this is a real issue for old video card. This can be tought when our clients are not ready to upgrading hardware. I have some simple tips, but is does not fit all cases. Actually in some cases this are not real options: * tip 1 - reduce Z-Buffer from 32bits to 16Bits * tip 2 - reduce colorDepth from 32bits to 16Bits. * tip 3 - reduce both ZBuffer & ColorDepth to 16Bits When this tips are not applicable: * when using large scenes - 16Bits ZBuffer are not suited for it; * Multitexture/Dot3/Sphere Map texturing - 16bit color depth generate a kind of pixelization grid or aliased texturing. In some aplications this visual issue are not acceptable. Alessandro ______________________________________________________________________ Yahoo! Messenger - Fale com seus amigos online. Instale agora! http://br.download.yahoo.com/messenger/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".