All, I'm having an interesting problem. I have a Java3D applet that I developed on Linux. It has worked awesome. I run it on several platforms and it works fine on Windows XP DirectX (although slow), Mac, and Linux. However, the OpenGL version of Java3D locks the Canvas3D as far as I can tell.
It locks it at random times with no rhyme or reason. I'll be playing with the app and then it will just lock (usually on a more computationally intensive part of mucking around with the Scenegraph, but not always). It doesn't throw any exceptions and the canvas still receives AWT mouse events. It just goes into the weeds and never repaints. I looked through the archives a bit, but couldn't find anything useful. Has anybody run into anything like this that could point me in the right direction? thanks in advance for the help, kddubb =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".