On Mon, 2004-04-26 at 10:35, Paul Adamson wrote:
> Hey there,
>
> here's my random thoughts on te matter, none of which seem to be a
> solution
> but perhapse a direction:
>
> I had a problem where the canvas seemed to lock but without error and
> awt
> events were still being passed... turned out to be a my behaviors
> stopping
> which made everything on canvas stop. This seems to fit your problem
> except
> for it working in all the other scenarios.

I will look into this...it was when I added the PickingMouseListener
that I first started seeing these problems.  However, I can still pick a
few objects without it crashing, so I don't think it is totally tied to
this.

> Looking at the problem the other way; do other opengl applications
> lock up
> after a while (eg quake run in a window using opengl). Also, would two
> coppies of it running side by side lock at the same time? These would
> both
> point to a problem nearer the hardware end. This is the point i would
> pull
> my laptop out and see if it was just my computer.

I haven't tried other OpenGL apps yet...in the first stages of the
project I was able to run it fine on any platform.  It was when I
started adding more of the functionality that it started locking up.

btw, I forgot to say that I've reproduced it on 3 machines (2 desktops
and one laptop all Windows XP).  Haven't been able to try it on a Win
2000 machine yet though.

thanks for the help...

kddubb

>
> Cheers,
> Paul
>
> ----- Original Message -----
> From: "Kevin Werner" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, April 27, 2004 3:30 PM
> Subject: [JAVA3D] Canvas3D locking up on Windows XP OpenGL
>
>
> > All,
> >
> > I'm having an interesting problem.  I have a Java3D applet that I
> > developed on Linux.  It has worked awesome.  I run it on several
> > platforms and it works fine on Windows XP DirectX (although slow),
> Mac,
> > and Linux.  However, the OpenGL version of Java3D locks the Canvas3D
> as
> > far as I can tell.
> >
> > It locks it at random times with no rhyme or reason.  I'll be
> playing
> > with the app and then it will just lock (usually on a more
> > computationally intensive part of mucking around with the
> Scenegraph,
> > but not always).  It doesn't throw any exceptions and the canvas
> still
> > receives AWT mouse events.  It just goes into the weeds and never
> > repaints.
> >
> > I looked through the archives a bit, but couldn't find anything
> useful.
> > Has anybody run into anything like this that could point me in the
> right
> > direction?
> >
> > thanks in advance for the help,
> >
> > kddubb
> >
> >
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