On Mon, 2004-04-26 at 10:35, Paul Adamson wrote: > Hey there, > > here's my random thoughts on te matter, none of which seem to be a > solution > but perhapse a direction: > > I had a problem where the canvas seemed to lock but without error and > awt > events were still being passed... turned out to be a my behaviors > stopping > which made everything on canvas stop. This seems to fit your problem > except > for it working in all the other scenarios.
I will look into this...it was when I added the PickingMouseListener that I first started seeing these problems. However, I can still pick a few objects without it crashing, so I don't think it is totally tied to this. > Looking at the problem the other way; do other opengl applications > lock up > after a while (eg quake run in a window using opengl). Also, would two > coppies of it running side by side lock at the same time? These would > both > point to a problem nearer the hardware end. This is the point i would > pull > my laptop out and see if it was just my computer. I haven't tried other OpenGL apps yet...in the first stages of the project I was able to run it fine on any platform. It was when I started adding more of the functionality that it started locking up. btw, I forgot to say that I've reproduced it on 3 machines (2 desktops and one laptop all Windows XP). Haven't been able to try it on a Win 2000 machine yet though. thanks for the help... kddubb > > Cheers, > Paul > > ----- Original Message ----- > From: "Kevin Werner" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, April 27, 2004 3:30 PM > Subject: [JAVA3D] Canvas3D locking up on Windows XP OpenGL > > > > All, > > > > I'm having an interesting problem. I have a Java3D applet that I > > developed on Linux. It has worked awesome. I run it on several > > platforms and it works fine on Windows XP DirectX (although slow), > Mac, > > and Linux. However, the OpenGL version of Java3D locks the Canvas3D > as > > far as I can tell. > > > > It locks it at random times with no rhyme or reason. I'll be > playing > > with the app and then it will just lock (usually on a more > > computationally intensive part of mucking around with the > Scenegraph, > > but not always). It doesn't throw any exceptions and the canvas > still > > receives AWT mouse events. It just goes into the weeds and never > > repaints. > > > > I looked through the archives a bit, but couldn't find anything > useful. > > Has anybody run into anything like this that could point me in the > right > > direction? > > > > thanks in advance for the help, > > > > kddubb > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in > the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== To > unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message > "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and > include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".