Hey there,

here's my random thoughts on te matter, none of which seem to be a solution
but perhapse a direction:

I had a problem where the canvas seemed to lock but without error and awt
events were still being passed... turned out to be a my behaviors stopping
which made everything on canvas stop. This seems to fit your problem except
for it working in all the other scenarios.

Looking at the problem the other way; do other opengl applications lock up
after a while (eg quake run in a window using opengl). Also, would two
coppies of it running side by side lock at the same time? These would both
point to a problem nearer the hardware end. This is the point i would pull
my laptop out and see if it was just my computer.

Cheers,
Paul

----- Original Message -----
From: "Kevin Werner" <
[EMAIL PROTECTED]>
To: <
[EMAIL PROTECTED]>
Sent: Tuesday, April 27, 2004 3:30 PM
Subject: [JAVA3D] Canvas3D locking up on Windows XP OpenGL


> All,
>
> I'm having an interesting problem.  I have a Java3D applet that I
> developed on Linux.  It has worked awesome.  I run it on several
> platforms and it works fine on Windows XP DirectX (although slow), Mac,
> and Linux.  However, the OpenGL version of Java3D locks the Canvas3D as
> far as I can tell.
>
> It locks it at random times with no rhyme or reason.  I'll be playing
> with the app and then it will just lock (usually on a more
> computationally intensive part of mucking around with the Scenegraph,
> but not always).  It doesn't throw any exceptions and the canvas still
> receives AWT mouse events.  It just goes into the weeds and never
> repaints.
>
> I looked through the archives a bit, but couldn't find anything useful.
> Has anybody run into anything like this that could point me in the right
> direction?
>
> thanks in advance for the help,
>
> kddubb
>
>
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