It sounds like a problem in the native code somewhere- you could start by making sure 
your video card drivers are up to date and perhaps try checking your Windows 
Application Log to see if that has noticed anything.

-ben

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Kevin Werner
Sent: 27 April 2004 15:31
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Canvas3D locking up on Windows XP OpenGL


All,

I'm having an interesting problem.  I have a Java3D applet that I
developed on Linux.  It has worked awesome.  I run it on several
platforms and it works fine on Windows XP DirectX (although slow), Mac,
and Linux.  However, the OpenGL version of Java3D locks the Canvas3D as
far as I can tell.

It locks it at random times with no rhyme or reason.  I'll be playing
with the app and then it will just lock (usually on a more
computationally intensive part of mucking around with the Scenegraph,
but not always).  It doesn't throw any exceptions and the canvas still
receives AWT mouse events.  It just goes into the weeds and never
repaints.

I looked through the archives a bit, but couldn't find anything useful.
Has anybody run into anything like this that could point me in the right
direction?

thanks in advance for the help,

kddubb

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