I'm also using a *Dell laptop* (rather old) and in specific situations I'm able to freeze the whole computer, either using java3d or jogl or native opengl applications. Consistently I can freeze the computer by resizing the 3d window during animations. I'm having the latest drivers for my graphic card, but it's useless. If I'm not resizing the window, everything is ok. Since freezing occurs also in native applications, I don't consider it to be a specific java3d or jogl bug.
Cheers and don't despair, Florin -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Kevin Werner Sent: Dienstag, 27. April 2004 17:27 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Canvas3D locking up on Windows XP OpenGL Thanks Ben, The computer I'm testing on is a Dell only a month or two old, but I'll make sure the drivers are up to date. As for the application log, nothing out of the ordinary either. thanks for the info, kddubb On Tue, 2004-04-27 at 08:45, Ben Moxon wrote: > It sounds like a problem in the native code somewhere- you could start by making sure your video card drivers are up to date and perhaps try checking your Windows Application Log to see if that has noticed anything. > > -ben > > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED] Behalf Of Kevin Werner > Sent: 27 April 2004 15:31 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Canvas3D locking up on Windows XP OpenGL > > > All, > > I'm having an interesting problem. I have a Java3D applet that I > developed on Linux. It has worked awesome. I run it on several > platforms and it works fine on Windows XP DirectX (although slow), Mac, > and Linux. However, the OpenGL version of Java3D locks the Canvas3D as > far as I can tell. > > It locks it at random times with no rhyme or reason. I'll be playing > with the app and then it will just lock (usually on a more > computationally intensive part of mucking around with the Scenegraph, > but not always). It doesn't throw any exceptions and the canvas still > receives AWT mouse events. It just goes into the weeds and never > repaints. > > I looked through the archives a bit, but couldn't find anything useful. > Has anybody run into anything like this that could point me in the right > direction? > > thanks in advance for the help, > > kddubb > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".