Russel, glxgears doesnot uses textures. Try another 3D application with textures. I guess this bug is not Java3D related.
Try Quake, Doom or Xith WebStart demos available at http://www.xith.org/demos/com.xith3d.test.php Some upgrades are real downgrades... Alessandro --- Russell East <[EMAIL PROTECTED]> escreveu: > Hi Todd, > no, 'cause I have a Radeon 7500 graphics card - the system is a Compaq > Evo N800c. Everything else is mostly working fine. If I enable DRI > and restart X, glxgears works Ok, it's just that the J3D texture > rendering seems to be failing. > -- Russell > > > Did you install the latest NVidia drivers according to the procedure > > described here: http://www.fedorafaq.org/#nvidia ? You may want to try > > this if you haven't. I also believe the readme that comes with the > > drivers discusses "dri" module issues. > > > > ~Todd > > > > On Jul 7, 2004, at 3:22 PM, Russell East wrote: > > > >> Uh oh. > >> > >> I've been working my way through the XF86Config/xorg.conf and made it > >> to > >> the "Module" section. Here is what my XF86Config used to have there: > >> Section "Module" > >> Load "dbe" > >> Load "extmod" > >> Load "fbdevhw" > >> Load "glx" > >> Load "record" > >> Load "freetype" > >> Load "type1" > >> Load "dri" > >> EndSection > >> > >> and here is what the default xorg.conf has (without comments): > >> Section "Module" > >> Load "dbe" > >> SubSection "extmod" > >> Option "omit xfree86-dga" > >> EndSubSection > >> Load "type1" > >> Load "freetype" > >> EndSection > >> > >> So, I've been adding each of the modules, in turn, from my old > >> XF86Config into the new xorg.conf. Actually, Java3D didn't work until > >> I had added: > >> Load "glx" > >> which I guess is expected. > >> > >> But, the problem occurs when I add in > >> Load "dri" > >> (direct rendering) > >> > >> Without this module, MesaGL is being used, with poorer FPS performance > >> as reported by glxgears (about 140). > >> > >> With this module loaded, glxgears reports about an 8-10 times > >> improvement (about 1000 fps). > >> > >> However, with DRI loaded, Java3D textures no longer work, on my system > >> at least. > >> > >> So far, I've tried removing the following section that was in my > >> original XF86Config: > >> Section "DRI" > >> Group 0 > >> Mode 0666 > >> EndSection > >> But with this removed, it seems to disable DRI anyway. > >> > >> I'm going to investigate this a bit further, but has anyone gone down > >> this path already? > >> > >> -- Russell > >> > >> > >> Russell East wrote: > >> > >>> I think I figured it out. > >>> > >>> For several versions of RH (8 and 9 I think) as well as FC1, I have a > >>> custom rc.local that toggles 3-button emulation value within the > >>> XF86Config, based on presence/absence of 3 button USB mouse. It > >>> copies one or other private copies of the config into the right place. > >>> > >>> Well I forgot it was still there when I installed FC2 and rebooted > >>> after the install without turning off the rc.local. So, on the first > >>> boot-up, it plonked an XF86Config into /etc/X11. It looks to me like > >>> Xorg is willing to work with an XF86Config, so Xorg was getting > >>> configured from the older config file. Possibly one of the options > >>> was messing Xorg around. > >>> > >>> What I did was remove the rc.local behaviour and the XF86Config file. > >>> I was hoping the system would notice no config, and try to > >>> re-configure a (new) xorg.conf, but it didn't, so everything worked > >>> off of supposedly reasonable defaults. Anyway, after rebooting > >>> without the XF6Config, Xorg came up fine, and Java3D textures were > >>> working again. > >>> > >>> Seems to me like Xorg is a bit slower when modifying the transform of > >>> my 3D model when I do rotates and zooms - the animation seems jerkier > >>> than just a couple of days ago. > >>> > >>> I'm now going to try to set up a custom xorg.conf, since my usb mouse > >>> scroller no longer works. With any luck, I can get it to work.... > >>> > >>> -- Russell > >>> > > Original email: > > Russell East wrote: > > > Hi, > > I just installed FC2 as an update over the top of my FC1 (Linux) > > system. Java+J3D was working fine with FC1. But after the update, > > my J3D application is failing as follows. > > > > Everything compiles no problem. The app starts up displaying a swing > > UI, but no J3D at first (correctly). After selecting some stuff, the > > J3D canvas is shown, and an initial wire-frame is displayed - this > > works no problem also. After working with the UI some more, some > > images are supposed to be draped over the wire-frame as J3D textures - > > here is where it goes haywire. The textures look totally random > > looking 3d strips of color - actually looks really cool artistically, > > but not what was expected sadly... > > > > I've tried using JDK 1.5, 1.4.2, J3D 1.3.1 and J3D 1.3.2Alpha. All > > have the same result. > > > > I also have tried the two available kernel options - 2.6.5-1.358 and > > the updated 2.6.6-1.435.2.3 - again with same result. > > > > Of course, there are two main changes going from FC1 -> FC2: > > o change kernel from 2.4 -> 2.6, and > > o change X server from XFree to Xorg > > > > I'm wondering if there isn't some simple thing I need to do to tweak > > Xorg to get it to work properly. My computer has an ATI Radeon 7500 > > (it's a laptop). > > > > This is really a disaster - would anybody else have tried FC2 with > > positive results? > > > > -- Russell > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > _______________________________________________________ Yahoo! Mail agora com 100MB, anti-spam e antivírus grátis! http://br.info.mail.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".