Russel,
glxgears doesnot uses textures.
Try another 3D application with textures. I guess this bug is not Java3D
related.

Try Quake, Doom or  Xith WebStart demos available at
http://www.xith.org/demos/com.xith3d.test.php

Some upgrades are real downgrades...
Alessandro


--- Russell East <[EMAIL PROTECTED]> escreveu: > Hi Todd,
> no, 'cause I have a Radeon 7500 graphics card - the system is a Compaq
> Evo N800c.   Everything else is mostly working fine.  If I enable DRI
> and restart X, glxgears works Ok, it's just that the J3D texture
> rendering seems to be failing.
> -- Russell
>
> > Did you install the latest NVidia drivers according to the procedure
> > described here: http://www.fedorafaq.org/#nvidia ?  You may want to try
> > this if you haven't.  I also believe the readme that comes with the
> > drivers discusses "dri" module issues.
> >
> > ~Todd
> >
> > On Jul 7, 2004, at 3:22 PM, Russell East wrote:
> >
> >> Uh oh.
> >>
> >> I've been working my way through the XF86Config/xorg.conf and made it
> >> to
> >> the "Module" section.  Here is what my XF86Config used to have there:
> >> Section "Module"
> >>    Load  "dbe"
> >>    Load  "extmod"
> >>    Load  "fbdevhw"
> >>    Load  "glx"
> >>    Load  "record"
> >>    Load  "freetype"
> >>    Load  "type1"
> >>    Load  "dri"
> >> EndSection
> >>
> >> and here is what the default xorg.conf has (without comments):
> >> Section "Module"
> >>    Load    "dbe"
> >>    SubSection    "extmod"
> >>    Option    "omit xfree86-dga"
> >>    EndSubSection
> >>    Load    "type1"
> >>    Load    "freetype"
> >> EndSection
> >>
> >> So, I've been adding each of the modules, in turn, from my old
> >> XF86Config into the new xorg.conf.   Actually, Java3D didn't work until
> >> I had added:
> >>    Load  "glx"
> >> which I guess is expected.
> >>
> >> But, the problem occurs when I add in
> >>    Load  "dri"
> >> (direct rendering)
> >>
> >> Without this module, MesaGL is being used, with poorer FPS performance
> >> as reported by glxgears (about 140).
> >>
> >> With this module loaded, glxgears reports about an 8-10 times
> >> improvement (about 1000 fps).
> >>
> >> However, with DRI loaded, Java3D textures no longer work, on my system
> >> at least.
> >>
> >> So far, I've tried removing the following section that was in my
> >> original XF86Config:
> >> Section "DRI"
> >>    Group        0
> >>    Mode         0666
> >> EndSection
> >> But with this removed, it seems to disable DRI anyway.
> >>
> >> I'm going to investigate this a bit further, but has anyone gone down
> >> this path already?
> >>
> >> -- Russell
> >>
> >>
> >> Russell East wrote:
> >>
> >>> I think I figured it out.
> >>>
> >>> For several versions of RH (8 and 9 I think) as well as FC1, I have a
> >>> custom rc.local that toggles 3-button emulation value within the
> >>> XF86Config, based on presence/absence of 3 button USB mouse.  It
> >>> copies one or other private copies of the config into the right place.
> >>>
> >>> Well I forgot it was still there when I installed FC2 and rebooted
> >>> after the install without turning off the rc.local.  So, on the first
> >>> boot-up, it plonked an XF86Config into /etc/X11.   It looks to me like
> >>> Xorg is willing to work with an XF86Config, so Xorg was getting
> >>> configured from the older config file.  Possibly one of the options
> >>> was messing Xorg around.
> >>>
> >>> What I did was remove the rc.local behaviour and the XF86Config file.
> >>> I was hoping the system would notice no config, and try to
> >>> re-configure a (new) xorg.conf, but it didn't, so everything worked
> >>> off of supposedly reasonable defaults.   Anyway, after rebooting
> >>> without the XF6Config, Xorg came up fine, and Java3D textures were
> >>> working again.
> >>>
> >>> Seems to me like Xorg is a bit slower when modifying the transform of
> >>> my 3D model when I do rotates and zooms - the animation seems jerkier
> >>> than just a couple of days ago.
> >>>
> >>> I'm now going to try to set up a custom xorg.conf, since my usb mouse
> >>> scroller no longer works.  With any luck, I can get it to work....
> >>>
> >>> -- Russell
> >>>
>
> Original email:
>
> Russell East wrote:
>
> >  Hi,
> > I just installed FC2 as an update over the top of my FC1 (Linux)
> > system.   Java+J3D was working fine with FC1.  But after the update,
> > my J3D application is failing as follows.
> >
> > Everything compiles no problem.  The app starts up displaying a swing
> > UI, but no J3D at first (correctly).  After selecting some stuff, the
> > J3D canvas is shown, and an initial wire-frame is displayed - this
> > works no problem also.   After working with the UI some more, some
> > images are supposed to be draped over the wire-frame as J3D textures -
> > here is where it goes haywire.   The textures look totally random
> > looking 3d strips of color - actually looks really cool artistically,
> > but not what was expected sadly...
> >
> > I've tried using JDK 1.5, 1.4.2, J3D 1.3.1 and J3D 1.3.2Alpha.  All
> > have the same result.
> >
> > I also have tried the two available kernel options - 2.6.5-1.358 and
> > the updated 2.6.6-1.435.2.3 - again with same result.
> >
> > Of course, there are two main changes going from FC1 -> FC2:
> >  o    change kernel from 2.4 -> 2.6, and
> >  o    change X server from XFree to Xorg
> >
> > I'm wondering if there isn't some simple thing I need to do to tweak
> > Xorg to get it to work properly.   My computer has an ATI Radeon 7500
> > (it's a laptop).
> >
> > This is really a disaster - would anybody else have tried FC2 with
> > positive results?
> >
> > -- Russell
> >
>
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