Ben Moxon wrote:
Technically it should make absolutely no difference in terms of how your code works which version you are using.
Not correct. There are specific known differences between the two due to differences in the rendering APIs. All the known differences are here:
http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos -------------------------------------------------------------------
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