Sorry, that was quite an ambiguous statement. What I meant was that technically it *should* make no difference which one you are using, as though to say "in a world where all was perfect, java3d would be java3d and the underlying api would be an irrelevance." Of course, what I appeared to be saying which is that it *does* make no difference which you use, which is clearly not the case.
-ben -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Justin Couch Sent: 06 July 2004 17:38 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] directx and opengl Ben Moxon wrote: > Technically it should make absolutely no difference in terms of how your code works > which version you are using. Not correct. There are specific known differences between the two due to differences in the rendering APIs. All the known differences are here: http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".