Sorry, that was quite an ambiguous statement.

What I meant was that technically it *should* make no difference which one you are 
using, as though to say "in a world where all was perfect, java3d would be java3d and 
the underlying api would be an irrelevance." Of course, what I appeared to be saying 
which is that it *does* make no difference which you use, which is clearly not the 
case.

-ben

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Justin Couch
Sent: 06 July 2004 17:38
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] directx and opengl


Ben Moxon wrote:

> Technically it should make absolutely no difference in terms of how your code works 
> which version you are using.

Not correct. There are specific known differences between the two due to
differences in the rendering APIs. All the known differences are here:

http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html
--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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