Gilson Laurent wrote:
2. Having 3D-support in the JRE means all systems/platforms must have 3D for a correct and full installation of Java. That's a no-go on most server-platforms and a problem on nearly all windows versions with shity OpenGL-Support. You don't want to use the everchanging DirectX for such a long-turn-strategie.
3. All 3-party-JVM's would need 3D-support as well. I just can't see IBM including native 3D-libs into their JVM. It doesn't make sense for them. You don't need 3D on a AIX-JSP-Web-server. Some of these don't even have a f***ing graphicscard.
I don't think that these two points are showstoppers. Many of server platforms have no graphics, but still contain AWT in their jre. You will just get errors if you will try to show a window. Same can happen for opengl - interface can be there, with error on retrieving gl context.
Artur
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