Try cutting your texture size in half and I'll bet you have a lot less
trouble with the lack of memory and zooming.  That's a "huge" texture.

As was mentioned before using mipmapping can help in general but I think
the problem is that you are using only a single texture thus when you
"zoom in" if you want to retain high quality detail (with a single
texture image) you are going have problems no matter what approach you
take.  I'd suggest breaking your texture into pieces so the 3D engine
can deal with only a part at a time rather than the entire thing at once.

- John Wright
Starfire Research

Snah Clouse wrote:
texture size is 2048x1024 (multiple of 2) jpg file

i forgot yto change back radius to 6371 km when im using 10 times smaller
637 then theres no memory heap error but zooming doesnt work well

Do you know if there is any restriction for sphere radius?? i thought it
doesnt metter how big sphere would be

im not 100% sure what spheres 3rd  arameter represents
sphere(6378f,Primitive.GENERATE_TEXTURE_COORDS, 800, app), is it number of
polygons used to rander sphere or is it number vertices`?

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