That's something I wish someone would do! I'd really appreciate having a high res sphere of the earth myself. I'd even appreciate a really nice tutorial with polygons modeled and documentation of what latitude and longitude match to which points.
Unfortunately I don't know an easy way to construct one and get all the textures mapped nicely. It certainly can be done but it would be time consuming.
As Alessandro pointed out using fewer divisions will most likely look "fine" and it will save a good amount of memory. I still think your biggest problem though is trying to let the Java 3D API zoom in on a huge texture.
- John Wright Starfire Research
Snah Clouse wrote:
Thanks for tips but how will i map texture parts on whole sphere? Is there a simple way to do that? or do i have to make whole work manualy?
TY
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".