That's something I wish someone would do!  I'd really appreciate having
a high res sphere of the earth myself.  I'd even appreciate a really
nice tutorial with polygons modeled and documentation of what latitude
and longitude match to which points.

Hi have a look how the UTM- system or respectivly the Gaussian (Gauss-Krüger) projection works, these defines the earth as rotation-elipsoid in 6DEG or 3DEG "Concarved triangles" in the way you can set your Long and Lat values as cartesian coordinates. so you can map the earth with all topografical maps available.... but of course its a lot of work.... a far away goal of mine...some day... best regards rolf



Unfortunately I don't know an easy way to construct one and get all the textures mapped nicely. It certainly can be done but it would be time consuming.

As Alessandro pointed out using fewer divisions will most likely look
"fine" and it will save a good amount of memory.  I still think your
biggest problem though is trying to let the Java 3D API zoom in on a
huge texture.

- John Wright
Starfire Research

Snah Clouse wrote:

Thanks for tips but how will i map texture parts on whole sphere?
Is there a simple way to do that? or do i have to  make whole work
manualy?

TY

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