On Jan 23, 7:31 pm, Fabrizio Giudici <[email protected]>
wrote:
> Karsten Silz wrote:
> > On Jan 21, 9:31 pm, Stephen Chin <[email protected]> wrote:
>
> >> Karsten,
>
> >> JavaFX has the potential to run on any platform where Java ME can run,
> >> which is a pretty large spectrum.
>
> > I don't think mobile developers care about JavaME phones at this
> > point.  Sorry, but with the iPhone and Android wooing developers and
> > RIM and Microsoft trying to keep up, that train has left the station.
>
> This is clearly false _today_ looking at the numbers. Maybe in future,
> but _today_ Android is just a fraction of the market and I, as a
> developer, wouldn't like to cut away e.g. the whole Nokia and BlackBerry
> segments - criticized or not, they are still the two largets
> manufacturers. Indeed I agree that if Oracle put some "muscles" on the
> thing, paving the way for Android and many JME platforms, JavaFX could
> grow a lot. Of course, depending on this and other things, in
> perspective things may change.

When deciding what mobile platform to develop for, a number of factors
come in:

How easy is development?
How big is the market?
How fragmented is the market?
How easy is app distribution?
What percentage of users will install the app?
If you want to get paid: What percentage of users will pay for the
app?

>From that perspective, Symbian is very expensive: development is hard
(C? Qt? JME?), extreme fragmentation, broken distribution (Nokia will
relaunch its Ovi app store after a year:
http://www.engadget.com/2009/12/11/nokia-taking-ovi-store-criticism-to-heart-planning-revamped-ver/),
users not interested in apps on their feature phones and not used to
pay for content.

Similarly, development for Blackberry isn't easy (no visual UI builder
until the middle of 2010:
http://www.berryreview.com/2009/11/09/rim-announces-opengl-es-support-new-gui-builder-for-eclipse/),
quite some fragmentation (I heard developers complain on a podcast
that it's hard/impossible to write an app that runs across all
Blackberries), distribution is somewhat hampered (high minimum app
price in Blackberry store of $2.99, rather few "fun apps"), low
percentage of users who will install the app (pretty much all business
users will have their phones locked down for security/IT management
reasons - that probably makes up about half of all 36 mio Blackberry
users: 
http://crackberry.com/press-release-research-motion-reports-third-quarter-results),
and users aren't used to apps or paying for content.

>From that perspective, Android is attractive - easy to develop for,
modest fragmentation, working distribution, high percentage of user
willing to install and pay for apps (early adopters).  This seems to
outweigh the low number of devices sold.  And look at it from a mobile
phone vendors perspective: If you build a smartphone, you'll be
measured against the iPhone, and right now Android makes you look best
there (and it's free).  Maybe this will change with Windows Mobile 7
at the end of the year at the earliest (which I think is not likely),
maybe it'll change because Google pissed off their ecosystem by doing
their own phone, but for now, Android is the "iPhone for the rest of
us".  So I think developer going for Android take this into account.

But no matter what you or I think is rational for developers, by
looking at the amount of apps in the respective app store you can
gauge developer excitement.  The numbers are inflated by these "one
ebook is an app" and "one city guide is an app" apps, but this affects
all platforms to a certain degree, so I think the numbers _in relation
to each other_ are meaningful. Of course, that's where Apple is the
king of the hill with maybe 135,000 apps today; I'm sure we'll hear an
updated number on Wednesday.  Android is surprisingly strong with
maybe about 20,000 apps.  Try as a I might, I couldn't get a current
number for the Blackberry App World - I only have 2,000 after 3.5
months last July (http://www.engadget.com/2009/07/08/blackberry-app-
world-now-home-to-2-000-applications/).  I guess that it's a lot less
than Android (5,000? 10,000?), if it was more, we'd heard it at the
last RIM quarter result press conference.  Nokia doesn't give out
numbers for its Ovi store, and the Windows Mobile store numbers are
pathetic (though most Windows Mobile apps aren't in there).  Looking
at these number, you could even argue that Android has the most
developer love because despite just having a few million devices in
the market and already seeing fragmentation, they racked up 20,000
apps in less than a year, where Apple has 135,000 apps after 1.5 years
for probably 65 mio devices (iPhone + iPod Touch).

That's why I said that developers clearly go for iPhone and Android.

> Given that Android developers are already complaining about
> self-fragmentation of Android itself (it has been discussed in a
> parallel thread) and that they are running just a handful of models,
> it's to be seen if they will able to keep fragmentation under control
> with hundreds of models.

Agreed.

> --
> Fabrizio Giudici - Java Architect, Project Manager
> Tidalwave s.a.s. - "We make Java work. Everywhere."
> weblogs.java.net/blog/fabriziogiudici -www.tidalwave.it/people
> [email protected]

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