I did a small html5 sample the other day to check how good it works. Turns
out, it's really hard to do mouse over/hit detection on anything you draw in
an HTML5 canvas. And most IE scripts to run the HTML5 Canvas code do not
seem to support that functionality. I'd say there is a need of a high level
library on top of the HTML5 Canvas Tag before you can start considering
building HTML5 Canvas apps.

Ruben

On Wed, May 5, 2010 at 10:45 AM, [email protected] <
[email protected]> wrote:

> what does this mean?
>
>
> >..., I frankly don't believe HTML 5 will be
> > able to scale for more complex applications, where Flash and JavaFX
> > are superior.
>
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