On Wed, Jan 26, 2011 at 10:55 PM, Casper Bang <[email protected]> wrote:

> "...most operations in Canvas, Paint, Xfermode, ColorFilter, Shader,
> and Camera are accelerated. Developers can control how hardware-
> acceleration is applied at every level, from enabling it globally in
> an application to enabling it in specific Activities and Views inside
> the application." Apparently this applies to WebView as well.
>

OK, the issue <http://code.google.com/p/android/issues/detail?id=6914> has
been set to released. Romain Guy
comments<http://code.google.com/p/android/issues/detail?id=6914#c203>:
"Android 3.0 allows applications to turn on hardware acceleration for all
rendering operations." Quite a turnaround from his initial
stance<http://code.google.com/p/android/issues/detail?id=6914#c1> and
even in October he seemed
unconvinced<http://twitter.com/#!/romainguy/status/26376917124>:
"It's not a magic bullet, using the GPU has many drawbacks. And like I said,
the bottleneck is rarely the drawing itself".

I fired up the emulator with Honeycomb. Unfortunately, I couldn't get it to
rotate to portrait *and* stay within the bounds of my screen, so I stopped
after a few minutes of twisting my neck at a 90° angle :). From what I could
make out, it kind of looks like a next-gen custom netbook desktop. Which is
more useful than the iPad's unending grid of icons, but definitely not as
simple.

Moandji

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