On Jan 26, 11:26 pm, Casper Bang <[email protected]> wrote: > You conveniently leave out the issue of screen resolution > independence. I'll still argue that this serves as a strong counter > argument to your "very polished foundation" of Apple.
I didn't. First of all, iOS is already screen resolution independent - a "GUI pixel" maps to one screen pixel on iPhone 3GS and earlier and to four pixels on iPhone 4 and up (I think with OpenGL, you can chose to use either resolution, but I'm not sure). Secondly, it's easier for developers / designers if they work with a physical screen size / pixel ratio / screen resolution that they know up-front instead of designing for many today plus some that may come tomorrow, so the iOS way has its benefits. But I think that we won't see another physical screen size / pixel ratio / screen resolution on an iPhone/iPod Touch for, well, as close as "never" as we can get (five years?). You can't shrink touch interfaces endlessly since your fingers stay the same size, so what good does a 2 inch device do you if a button takes up half the screen and the keyboard the entire? And since only the screen would be cheaper, you could shave off 10 bucks off the price maybe (the iPhone 4 screen is estimated to be $28.50 - http://vault.embedded.com/underthehood/225701854). And average users can't make out too many individual pixels anymore on the iPhone 4 anymore - why would you increase the resolution any further then? As Reinier pointed out before, CD-ROMS / DVD-ROMS stopped getting faster at some point because it didn't matter to users anymore. Apple calls all the shots on the iPhone, so why should they increase the iPhone resolution next year by a few pixels? The only reason I can think of may be 3D where you use double the horizontal resolution because you show two images of the current iPhone 4 resolution to the user, one for each eye. Even then, the additional pixels wouldn't be available the apps - at least not in 3D mode. And I think the same will happen with the iPad - I think it will stay at 1024x768 this year and go to 2048x1566 next year. And you can say that nobody has done that before and it looks like a stupid idea, but then Apple has done things on occasion that nobody did before and that looked stupid and turned out not to be. :-) Who knows, Apple may do something in-between the iPhone and the iPad one day, but I wouldn't bet on it. -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
