I think my remarks might benefit with some qualification. I think the client 
popularity should be looked at in relative terms. Java was never a big 
player in hardcore or Triple A title games even back when Java was all the 
buzz. The fact that the developers of Mincraft and Spiral Knights have 
developed games recently and made a conscious choice to use Java, I think at 
least is quite something. Obviously these organisations did not think that 
Java client was dead or not worth bothering.

What about the end result? Spiral Knights is graphically really beautiful. 
It is fast and pretty stable. It is a far cry from a butt ugly swing app. If 
I didn't know it was written in Java there is nothing about it that would 
make me think it wasn't some kind of native or slick flash app.

In some respects this is a bigger deal for showing what Java can do in the 
right hands that some of the JavaFX demos which while impressive were 
frequently quite flaky.

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