I think my remarks might benefit with some qualification. I think the client popularity should be looked at in relative terms. Java was never a big player in hardcore or Triple A title games even back when Java was all the buzz. The fact that the developers of Mincraft and Spiral Knights have developed games recently and made a conscious choice to use Java, I think at least is quite something. Obviously these organisations did not think that Java client was dead or not worth bothering.
What about the end result? Spiral Knights is graphically really beautiful. It is fast and pretty stable. It is a far cry from a butt ugly swing app. If I didn't know it was written in Java there is nothing about it that would make me think it wasn't some kind of native or slick flash app. In some respects this is a bigger deal for showing what Java can do in the right hands that some of the JavaFX demos which while impressive were frequently quite flaky. -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To view this discussion on the web visit https://groups.google.com/d/msg/javaposse/-/gAY67FuSGggJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
