On Thu, Jan 19, 2012 at 7:51 PM, clay <[email protected]> wrote: > If people could write an OpenGL game in Java/Scala/Kotlin > and deploy to Win/Mac/Linux users *without* the end user having to > install/maintain a system level Java runtime and port the same > codebase into something that can run on Android and iOS and, in a > dream world, PlayStation Vita or Google Native Client, that would be > *huge*. It would take the industry by storm. >
I'm really not convinced because they would have to add significant value to what's available today and what's about to be available even at the Javascript level (check out Three.js for example). JavaFX is five years old and one of the main engineers is saying "we're not there yet". They are not just behind technically, they are behind in terms of skills and vision. This won't end well. -- Cédric -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
