Hello, On Wed, Feb 07, 2007 at 03:14:00PM +0200, Norman Rasmussen wrote: > On 2/7/07, Richard Dobson <[EMAIL PROTECTED]> wrote: > >> I think one of the things that is being forgotten here, is that you > >> could design the game master component to _be_ the MUC room. > >Except for the fact that it makes implementing it far more complex, and > >also makes it very hard if not impossible to use the same exact protocol > >no matter if the game host is a component, bot or users client. > > True, how very unfortunate. You can't host a muc using a bot (or can > you? - probably depends on the server) so it means you have to go > directly to using a component. Although you get other stuff for free > if you do that, like real disco, etc.
IMO, you would have to add this part of disco as well, even if you reused (and modified) a MUC component. You need to add the game lists and everything. Another possibility would be not having any game component, just PubSub and game providers/hosts would just put their game there (I hope this could be done with PubSub, I did not read it all). But in will probably be better for clients to have the list as disco - and users will be able to browse them manually as well. With regards -- grep me no patterns and I'll tell you no lines. Michal 'vorner' Vaner
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