>>>>Q: How does Chime address the issue of multiple 'frames' in a .xyz
>>>> file?
>
> Chime uses the following Rasmol-Script commands for Animation Control:
>
> anim {on|off|info}
> anim mode {loop|once|palindrome}
> anim direction {+1|-1}
> anim fps ###
> anim frame {next|-1-|###}
>
> ("anim" can be replaced with "animation")
Oliver,
This is helpful.
Q: How do the scripting commands affect animations?
Q: When you apply commands like 'wireframe 0.1' does it affect all the
atoms in all frames?
Q: Is there a way to selectively address individual frames (or perhaps
better said, the atoms of individual frames) of an animation?
> and the following commands are available as Chime embed tags:
>
> animfps=###
> animmode={loop|once|palindrome|ping|pong}
> startanim={false|no|true|yes}
> AnimFrameCallback={JSFunctionName}
Q: What do ping and pong do?
Miguel
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