Miguel Howard wrote:
Q: How do the scripting commands affect animations?
I'm not sure what you mean. Do you have something special in mind?
After you have started the animation, you can send other script commands, which are performed without stopping the animation.
Q: When you apply commands like 'wireframe 0.1' does it affect all the atoms in all frames?
Yes.
Although Chime sometimes has a small bug:
In the animation of a reaction like: A--B C ---> A---B---C ---> A B--C
When you load the structures as wireframe and then set 'wireframe 0.1'
within the first frames of the animation, sometimes the bond B---C is shown as 'wireframe 0' because the bond wasn't formed when the wireframe-command was given.
Q: Is there a way to selectively address individual frames (or perhaps better said, the atoms of individual frames) of an animation?
No.
(At least I haven't found a way to do so. ;-) On the other hand even the "select"-command is missing in the current Chime-documentation. :-( )
and the following commands are available as Chime embed tags:
animfps=### animmode={loop|once|palindrome|ping|pong} startanim={false|no|true|yes} AnimFrameCallback={JSFunctionName}
Q: What do ping and pong do?
They are synonym for palindrome
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