Miguel Howard schrieb:
Q: How does Chime address the issue of multiple 'frames' in a .xyz
file?
Chime uses the following Rasmol-Script commands for Animation Control:
anim {on|off|info}
anim mode {loop|once|palindrome}
anim direction {+1|-1}
anim fps ###
anim frame {next|-1-|###}
("anim" can be replaced with "animation")
Oliver,
This is helpful.
Q: How do the scripting commands affect animations?
I would suggest just like normal, they should affect the current selection.
Q: When you apply commands like 'wireframe 0.1' does it affect all the
atoms in all frames?
if it is the selection e.g.
restrict */4
wireframe 0.1
# would affect only frame 4 (model 4:-)
delay 0.3
restrict */5
wireframe 0.1
cpk 0.13
delay 03
restrict */6
wireframe 0.1
cpk 0.16
delay 0.3
Q: Is there a way to selectively address individual frames (or perhaps
better said, the atoms of individual frames) of an animation?
and the following commands are available as Chime embed tags:
animfps=###
animmode={loop|once|palindrome|ping|pong}
startanim={false|no|true|yes}
AnimFrameCallback={JSFunctionName}
Q: What do ping and pong do?
the following is an NMR animation produced by ProteinExplorer for Chime
http://www.imb-jena.de/~jr/Jmol/demo/chimelig/1a4t.html
and the same, after chime2jmol.pl and some minor modifications, in Jmol
http://www.imb-jena.de/~jr/Jmol/demo/jmolig/1a4t.html
Regards, Jan
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