Honestly if I was working for Valve, I'd rather not be a level designer. I'd want to be the guy who advises and directs the level designers, giving them pointers on how to improve various things in their levels, offering creative ideas and workarounds for issues. For instance, one thing I noticed a lot in their level designers, is that many of them don't seem to have a background in programming, which means their levels suffer in areas that could have done something awesome if they just leveraged the full power of all the logic entities. There is so much unrealized potential, and it saddens me when I see the level designers waiting on programmers to simply add something cool to the engine for them to use, instead of being fully creative with the entities already available and making something awesome. Also I really enjoy looking over other mappers work, and offering advice and pointers, perhaps jumping into their map and showing how to do stuff hands on myself.
This also has the bonus of me being able to help add value to the game, and keep the developers engaged and improving, while also being able to still be a hobbyist level designer at home, where I have full creative freedom to build whatever I can imagine. Everyone wins. _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
