Honestly, I´d accept any job at Valve, even a janitor job! Could you imagine
pick up trash related to EP3?

But I get what you mean, I´d prefer a normal mapping job, because I just
love to create worlds and playing with players feelings. Going from a "meh"
area to a "daim, this is a very creepy place!"

On Thu, Sep 22, 2011 at 12:39 PM, Adam Sierra <[email protected]> wrote:

> Honestly if I was working for Valve, I'd rather not be a level designer.
> I'd want to be the guy who advises and directs the level designers, giving
> them pointers on how to improve various things in their levels, offering
> creative ideas and workarounds for issues.
> For instance, one thing I noticed a lot in their level designers, is that
> many of them don't seem to have a background in programming, which means
> their levels suffer in areas that could have done something awesome if they
> just leveraged the full power of all the logic entities. There is so much
> unrealized potential, and it saddens me when I see the level designers
> waiting on programmers to simply add something cool to the engine for them
> to use, instead of being fully creative with the entities already available
> and making something awesome.
> Also I really enjoy looking over other mappers work, and offering advice
> and
> pointers, perhaps jumping into their map and showing how to do stuff hands
> on myself.
>
> This also has the bonus of me being able to help add value to the game, and
> keep the developers engaged and improving, while also being able to still
> be
> a hobbyist level designer at home, where I have full creative freedom to
> build whatever I can imagine. Everyone wins.
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-- 
Eugenio "Motanum" Roman

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