I'm not confusing anyone but it seems Eugenio is. I was saying that Cold Stream campaing first map looks very similiar to The inferno campaigns 1st map. I also know who Matthew is and who Ryan is. Matthew did 2EE and Ryan worked for Noesis, which did some guides for Source engine http://store.valvesoftware.com/index.php?t=4

Just the similiarity of those 2 maps has been in my mind since i first saw Cold Stream. It looked so familiar due to that.

-ics

23.9.2011 17:33, Harry King kirjoitti:
I think you are confusing Cold Case and Cold Stream.  The complainy guy has
a website here (http://www.wix.com/mrfranswa/ryok#!) I found it in his sig
when he announced his leaving.  He was responsible for Cold Case
(http://cc.l4dmapdb.com/about)  Matthew Lourdelet is the guy doing Cold
Stream (previous work including 2 Evil Eyes).  I think the two may have
worked together briefly on "The Inferno" with other devs, but I think the
project was abandoned.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eugenio Roman
Sent: 22 September 2011 14:42
To: Left 4 Dead Modder List
Subject: Re: [L4Dmapper] Selling Add Spots on a Campaign

Indeed it is. Moddler{s have it so easy, just make an item and wait till it
gets on the tf2 item store :p

I am gonna see if Valve replies to any of my mails during the course of
today. What I´d hate about this is getting just not have an answer and leave
me in the doubt.

So about the cold stream case. A mapper thought about this while making Cold
Case and was very hyped about his campaign, then he got to work on it at
Valve and then the campaign wasn´t that good anyways? Did I get the story
straight, I am confused about that guy.

On Thu, Sep 22, 2011 at 7:31 AM, Alexis H<[email protected]>  wrote:

I'm no lawyer but I dont think it's legal.
The last guy who came here to propse this was RyOK or something like that.
Mr Cold Case maker who wasn't all that popular anyway after his pretty
arrogant massive hype of Cold Stream (which turned out to be a
complete
flop)
I wouldn't wanna do it anyways to be honest.

I think that indeed the best way to make money of a campaign, is to
make a portfolio that impresses a studio enough to hire you.
I think it's every mapper's wet dream to be hired by Valve or
something :)

-Alexis

On Thu, Sep 22, 2011 at 3:38 AM, Kevin Mahoney<[email protected]>  wrote:

Read the last line I pasted. That's where it cam be construed as a
violation of the agreement. Good luck, soldier!

Sent from my iPhone

On Sep 21, 2011, at 6:20 PM, Eugenio Roman
<[email protected]>
wrote:

Yeah, the campaign is still a free download. But I think I am
going to
email
the email provided above and see what those guys tell me! Thanks
everyone! I
will let you know what happened, just for the sake of documenting
everything.

Thanks again!

On Wed, Sep 21, 2011 at 8:14 PM, Kevin Mahoney<[email protected]>
wrote:
tl;dr: It's probably not legal. Get a lawyer. If you can't afford
one,
you
should probably reconsider this idea and find a better way to
make
money.
But you seem insistent on pursuing this idea, so I don't know
what
else
to
say.


On Sep 21, 2011, at 6:12 PM, Kevin Mahoney wrote:

 From the Steam Subscriber Agreement:

C. Source SDK.

Your Subscription(s) may contain access to the Valve software
development
kit (the "SDK") for the computer game engine used in Half-Life 2
and
other
compatible Valve products (the "Source Engine"). You may use,
reproduce
and
modify the SDK on a non-commercial basis solely to develop a
modified
game
(a "Mod") for Half-Life 2 or other Valve products compatible with
and
using
the Source Engine. You may reproduce and distribute the Mod in
object
code
form, solely to licensed end users of Half-Life 2 or other
compatible
Valve
products, provided that the Mod is made publicly available and
distributed
without charge on a non-commercial basis
If you would like to use the Source SDK or a Mod for a
commercial
purpose
or activity, please contact Valve at [email protected].
D. Ownership.

All title, ownership rights and intellectual property rights in
and
to
the Software and any and all copies thereof are owned by Valve
and/or
its
licensors. All rights reserved, except as expressly stated
herein. The Software is protected by the copyright laws of the
United States, international copyright treaties and conventions
and other laws. The Software contains certain licensed materials
and Valve's licensors may protect their rights in the event of any
violation of this Agreement.
E. Restrictions.

Except as otherwise permitted under Section 2(C) with regard to
the
SDK,
you may not, in whole or in part, copy, photocopy, reproduce,
translate,
reverse engineer, derive source code, modify, disassemble,
decompile,
create
derivative works based on, or remove any proprietary notices or
labels
from
the Software or any software accessed via Steam without the prior
consent,
in writing, of Valve.
You are entitled to use the Software for your own use, but you
are
not
entitled to: (i) sell, grant a security interest in or transfer
reproductions of the Software to other parties in any way, nor to
rent,
lease or license the Software to others without the prior written
consent of
Valve; (ii) host or provide matchmaking services for the Software
or
emulate
or redirect the communication protocols used by Valve in any
network
feature
of the Software, through protocol emulation, tunneling, modifying
or
adding
components to the Software, use of a utility program or any other
techniques
now known or hereafter developed, for any purpose including, but
not
limited
to network play over the Internet, network play utilizing
commercial
or
non-commercial gaming networks or as part of content aggregation
networks,
without the prior written consent of Valve; or (iii) exploit the
Software or
any of its parts for any commercial purpose.

On Sep 21, 2011, at 6:08 PM, Eugenio Roman wrote:

To Gabe and Chet. Does anyone know the legal department of
Valve? Or
should
I refrain from sending them too much of the same?

On Wed, Sep 21, 2011 at 8:01 PM, Brent Veal<
[email protected]
wrote:
He said he did contact them directly but hasnt heard a
response
yet.

On Wed, Sep 21, 2011 at 5:59 PM, Kevin Mahoney
<[email protected]>
wrote:
Why not just contact them directly?

On Sep 21, 2011, at 5:35 PM, Eugenio Roman wrote:

I guess now it is just a matter of figuring out the legality
of
this...
I
hope Valve has a word on this.

On Wed, Sep 21, 2011 at 7:17 PM, Kevin Mahoney<
[email protected]>
wrote:
They look fine to me too. Apt place to see one.

Sent from my iPhone

On Sep 21, 2011, at 3:26 PM, Adam Sierra
<[email protected]>
wrote:
Honestly, there'd be absolutely nothing wrong with ads
right
there
in
my
opinion, if you just made it so they looked run down, and
torn,
instead
of
squeeky clean.
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Eugenio "Motanum" Roman

[email protected]
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http://www.youtube.com/user/motanium
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[email protected]
http://twitter.com/#!/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium
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--
Eugenio "Motanum" Roman

[email protected]
http://twitter.com/#!/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium
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