2d skybox, no. You have to just either live with it, or modify the files with a new name and add them to your map
You could make a model of a dome and texture it and maybe add moving clouds etc. It is possible, but that should be done with a modeling program IMO. And then place it as a dynamic model on the skybox. When you build it you should consider that buildings do not touch each other or it would not look very nice Hope this helps. On Sun, Sep 25, 2011 at 2:33 PM, King Mango <[email protected]> wrote: > Hi all, > > Any way to adjust the yaw of a 2d skybox? Failing that, does anyone know > what would happen if I simply added a skydome to a 3d skybox? If I used a > hdr texture would it still contribute HDR to the level lighting? I WANT > MORE > CONTROL! :D > > Best, > > Jim Castile > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Eugenio "Motanum" Roman [email protected] http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
