As far as I remember (atleast in OB) the sky_camera is fixed once compiled.

On Sun, Sep 25, 2011 at 2:42 PM, Eugenio Roman
<[email protected]>wrote:

> I am skeptical of that, but I think it is worth a try. But honestly, don't
> bother just turning skybox textures, as most players wont notice as long as
> the sun/light comes from the bright bit
>
> On Sun, Sep 25, 2011 at 4:30 PM, Major Johnson <[email protected]> wrote:
>
> > Actually, you might be able to use a 3D skybox (which L4D must use) with
> > the
> > 2D skybox, and then rotate the skybox camera.
> >
> > That *may* work.
> >
> > Draco18s
> >
> >
> > On Sun, Sep 25, 2011 at 5:03 PM, Eugenio Roman
> > <[email protected]>wrote:
> >
> > > 2d skybox, no. You have to just either live with it, or modify the
> files
> > > with a new name and add them to your map
> > >
> > > You could make a model of a dome and texture it and maybe add moving
> > clouds
> > > etc. It is possible, but that should be done with a modeling program
> IMO.
> > > And then place it as a dynamic model on the skybox. When you build it
> you
> > > should  consider that buildings do not touch each other or it would not
> > > look
> > > very nice
> > >
> > > Hope this helps.
> > >
> > > On Sun, Sep 25, 2011 at 2:33 PM, King Mango <[email protected]>
> wrote:
> > >
> > > > Hi all,
> > > >
> > > > Any way to adjust the yaw of a 2d skybox? Failing that, does anyone
> > know
> > > > what would happen if I simply added a skydome to a 3d skybox? If I
> used
> > a
> > > > hdr texture would it still contribute HDR to the level lighting? I
> WANT
> > > > MORE
> > > > CONTROL! :D
> > > >
> > > > Best,
> > > >
> > > > Jim Castile
> > > > _______________________________________________
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> > > >
> > >
> > >
> > >
> > > --
> > > Eugenio "Motanum" Roman
> > >
> > > [email protected]
> > > http://twitter.com/#!/MotanumR
> > > http://steamcommunity.com/id/Motanum
> > > http://www.youtube.com/user/motanium
> > > _______________________________________________
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> > >
> > _______________________________________________
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> >
>
>
>
> --
> Eugenio "Motanum" Roman
>
> [email protected]
> http://twitter.com/#!/MotanumR
> http://steamcommunity.com/id/Motanum
> http://www.youtube.com/user/motanium
> _______________________________________________
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