Yes, but does it take into account the Yaw rotation? It's not so much "moving" as it is not-strait.
Draco18s On Sun, Sep 25, 2011 at 5:47 PM, Matt Hoffman <[email protected]>wrote: > As far as I remember (atleast in OB) the sky_camera is fixed once compiled. > > On Sun, Sep 25, 2011 at 2:42 PM, Eugenio Roman > <[email protected]>wrote: > > > I am skeptical of that, but I think it is worth a try. But honestly, > don't > > bother just turning skybox textures, as most players wont notice as long > as > > the sun/light comes from the bright bit > > > > On Sun, Sep 25, 2011 at 4:30 PM, Major Johnson <[email protected]> > wrote: > > > > > Actually, you might be able to use a 3D skybox (which L4D must use) > with > > > the > > > 2D skybox, and then rotate the skybox camera. > > > > > > That *may* work. > > > > > > Draco18s > > > > > > > > > On Sun, Sep 25, 2011 at 5:03 PM, Eugenio Roman > > > <[email protected]>wrote: > > > > > > > 2d skybox, no. You have to just either live with it, or modify the > > files > > > > with a new name and add them to your map > > > > > > > > You could make a model of a dome and texture it and maybe add moving > > > clouds > > > > etc. It is possible, but that should be done with a modeling program > > IMO. > > > > And then place it as a dynamic model on the skybox. When you build it > > you > > > > should consider that buildings do not touch each other or it would > not > > > > look > > > > very nice > > > > > > > > Hope this helps. > > > > > > > > On Sun, Sep 25, 2011 at 2:33 PM, King Mango <[email protected]> > > wrote: > > > > > > > > > Hi all, > > > > > > > > > > Any way to adjust the yaw of a 2d skybox? Failing that, does anyone > > > know > > > > > what would happen if I simply added a skydome to a 3d skybox? If I > > used > > > a > > > > > hdr texture would it still contribute HDR to the level lighting? I > > WANT > > > > > MORE > > > > > CONTROL! :D > > > > > > > > > > Best, > > > > > > > > > > Jim Castile > > > > > _______________________________________________ > > > > > L4Dmapper mailing list > > > > > [email protected] > > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > > > > > > > > > > > > > -- > > > > Eugenio "Motanum" Roman > > > > > > > > [email protected] > > > > http://twitter.com/#!/MotanumR > > > > http://steamcommunity.com/id/Motanum > > > > http://www.youtube.com/user/motanium > > > > _______________________________________________ > > > > L4Dmapper mailing list > > > > [email protected] > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > > > -- > > Eugenio "Motanum" Roman > > > > [email protected] > > http://twitter.com/#!/MotanumR > > http://steamcommunity.com/id/Motanum > > http://www.youtube.com/user/motanium > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
