Actually, you might be able to use a 3D skybox (which L4D must use) with the
2D skybox, and then rotate the skybox camera.

That *may* work.

Draco18s


On Sun, Sep 25, 2011 at 5:03 PM, Eugenio Roman
<[email protected]>wrote:

> 2d skybox, no. You have to just either live with it, or modify the files
> with a new name and add them to your map
>
> You could make a model of a dome and texture it and maybe add moving clouds
> etc. It is possible, but that should be done with a modeling program IMO.
> And then place it as a dynamic model on the skybox. When you build it you
> should  consider that buildings do not touch each other or it would not
> look
> very nice
>
> Hope this helps.
>
> On Sun, Sep 25, 2011 at 2:33 PM, King Mango <[email protected]> wrote:
>
> > Hi all,
> >
> > Any way to adjust the yaw of a 2d skybox? Failing that, does anyone know
> > what would happen if I simply added a skydome to a 3d skybox? If I used a
> > hdr texture would it still contribute HDR to the level lighting? I WANT
> > MORE
> > CONTROL! :D
> >
> > Best,
> >
> > Jim Castile
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
>
>
>
> --
> Eugenio "Motanum" Roman
>
> [email protected]
> http://twitter.com/#!/MotanumR
> http://steamcommunity.com/id/Motanum
> http://www.youtube.com/user/motanium
> _______________________________________________
> L4Dmapper mailing list
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> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>
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