Actually, you might be able to use a 3D skybox (which L4D must use) with the 2D skybox, and then rotate the skybox camera.
That *may* work. Draco18s On Sun, Sep 25, 2011 at 5:03 PM, Eugenio Roman <[email protected]>wrote: > 2d skybox, no. You have to just either live with it, or modify the files > with a new name and add them to your map > > You could make a model of a dome and texture it and maybe add moving clouds > etc. It is possible, but that should be done with a modeling program IMO. > And then place it as a dynamic model on the skybox. When you build it you > should consider that buildings do not touch each other or it would not > look > very nice > > Hope this helps. > > On Sun, Sep 25, 2011 at 2:33 PM, King Mango <[email protected]> wrote: > > > Hi all, > > > > Any way to adjust the yaw of a 2d skybox? Failing that, does anyone know > > what would happen if I simply added a skydome to a 3d skybox? If I used a > > hdr texture would it still contribute HDR to the level lighting? I WANT > > MORE > > CONTROL! :D > > > > Best, > > > > Jim Castile > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > -- > Eugenio "Motanum" Roman > > [email protected] > http://twitter.com/#!/MotanumR > http://steamcommunity.com/id/Motanum > http://www.youtube.com/user/motanium > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
