You can set the vector for the skycamera in its properties, but it has no
effect on parallax... :/
The view stays exactly the same. Skydome was my last option but will be some
time before I attempt it. I still have to figure out how to get Maya to work
with Hammer..
There's too many tutorials to choose from I don't know where to start! :p
Custom skybox is sorta my trademark... I've made dozens for other people :D
(in a diff editor of course) Hammer is a cruel mistress I tell ya.
Thanks for the input everyone. :cheers:

Best,
Jim

On Sun, Sep 25, 2011 at 2:54 PM, Major Johnson <[email protected]> wrote:

> Yes, but does it take into account the Yaw rotation?  It's not so much
> "moving" as it is not-strait.
>
> Draco18s
>
>
> On Sun, Sep 25, 2011 at 5:47 PM, Matt Hoffman
> <[email protected]>wrote:
>
> > As far as I remember (atleast in OB) the sky_camera is fixed once
> compiled.
> >
> > On Sun, Sep 25, 2011 at 2:42 PM, Eugenio Roman
> > <[email protected]>wrote:
> >
> > > I am skeptical of that, but I think it is worth a try. But honestly,
> > don't
> > > bother just turning skybox textures, as most players wont notice as
> long
> > as
> > > the sun/light comes from the bright bit
> > >
> > > On Sun, Sep 25, 2011 at 4:30 PM, Major Johnson <[email protected]>
> > wrote:
> > >
> > > > Actually, you might be able to use a 3D skybox (which L4D must use)
> > with
> > > > the
> > > > 2D skybox, and then rotate the skybox camera.
> > > >
> > > > That *may* work.
> > > >
> > > > Draco18s
> > > >
> > > >
> > > > On Sun, Sep 25, 2011 at 5:03 PM, Eugenio Roman
> > > > <[email protected]>wrote:
> > > >
> > > > > 2d skybox, no. You have to just either live with it, or modify the
> > > files
> > > > > with a new name and add them to your map
> > > > >
> > > > > You could make a model of a dome and texture it and maybe add
> moving
> > > > clouds
> > > > > etc. It is possible, but that should be done with a modeling
> program
> > > IMO.
> > > > > And then place it as a dynamic model on the skybox. When you build
> it
> > > you
> > > > > should  consider that buildings do not touch each other or it would
> > not
> > > > > look
> > > > > very nice
> > > > >
> > > > > Hope this helps.
> > > > >
> > > > > On Sun, Sep 25, 2011 at 2:33 PM, King Mango <[email protected]>
> > > wrote:
> > > > >
> > > > > > Hi all,
> > > > > >
> > > > > > Any way to adjust the yaw of a 2d skybox? Failing that, does
> anyone
> > > > know
> > > > > > what would happen if I simply added a skydome to a 3d skybox? If
> I
> > > used
> > > > a
> > > > > > hdr texture would it still contribute HDR to the level lighting?
> I
> > > WANT
> > > > > > MORE
> > > > > > CONTROL! :D
> > > > > >
> > > > > > Best,
> > > > > >
> > > > > > Jim Castile
> > > > > > _______________________________________________
> > > > > > L4Dmapper mailing list
> > > > > > [email protected]
> > > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Eugenio "Motanum" Roman
> > > > >
> > > > > [email protected]
> > > > > http://twitter.com/#!/MotanumR
> > > > > http://steamcommunity.com/id/Motanum
> > > > > http://www.youtube.com/user/motanium
> > > > > _______________________________________________
> > > > > L4Dmapper mailing list
> > > > > [email protected]
> > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > > > >
> > > > _______________________________________________
> > > > L4Dmapper mailing list
> > > > [email protected]
> > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > > >
> > >
> > >
> > >
> > > --
> > > Eugenio "Motanum" Roman
> > >
> > > [email protected]
> > > http://twitter.com/#!/MotanumR
> > > http://steamcommunity.com/id/Motanum
> > > http://www.youtube.com/user/motanium
> > > _______________________________________________
> > > L4Dmapper mailing list
> > > [email protected]
> > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > >
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
> _______________________________________________
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