You can set the vector for the skycamera in its properties, but it has no effect on parallax... :/ The view stays exactly the same. Skydome was my last option but will be some time before I attempt it. I still have to figure out how to get Maya to work with Hammer.. There's too many tutorials to choose from I don't know where to start! :p Custom skybox is sorta my trademark... I've made dozens for other people :D (in a diff editor of course) Hammer is a cruel mistress I tell ya. Thanks for the input everyone. :cheers:
Best, Jim On Sun, Sep 25, 2011 at 2:54 PM, Major Johnson <[email protected]> wrote: > Yes, but does it take into account the Yaw rotation? It's not so much > "moving" as it is not-strait. > > Draco18s > > > On Sun, Sep 25, 2011 at 5:47 PM, Matt Hoffman > <[email protected]>wrote: > > > As far as I remember (atleast in OB) the sky_camera is fixed once > compiled. > > > > On Sun, Sep 25, 2011 at 2:42 PM, Eugenio Roman > > <[email protected]>wrote: > > > > > I am skeptical of that, but I think it is worth a try. But honestly, > > don't > > > bother just turning skybox textures, as most players wont notice as > long > > as > > > the sun/light comes from the bright bit > > > > > > On Sun, Sep 25, 2011 at 4:30 PM, Major Johnson <[email protected]> > > wrote: > > > > > > > Actually, you might be able to use a 3D skybox (which L4D must use) > > with > > > > the > > > > 2D skybox, and then rotate the skybox camera. > > > > > > > > That *may* work. > > > > > > > > Draco18s > > > > > > > > > > > > On Sun, Sep 25, 2011 at 5:03 PM, Eugenio Roman > > > > <[email protected]>wrote: > > > > > > > > > 2d skybox, no. You have to just either live with it, or modify the > > > files > > > > > with a new name and add them to your map > > > > > > > > > > You could make a model of a dome and texture it and maybe add > moving > > > > clouds > > > > > etc. It is possible, but that should be done with a modeling > program > > > IMO. > > > > > And then place it as a dynamic model on the skybox. When you build > it > > > you > > > > > should consider that buildings do not touch each other or it would > > not > > > > > look > > > > > very nice > > > > > > > > > > Hope this helps. > > > > > > > > > > On Sun, Sep 25, 2011 at 2:33 PM, King Mango <[email protected]> > > > wrote: > > > > > > > > > > > Hi all, > > > > > > > > > > > > Any way to adjust the yaw of a 2d skybox? Failing that, does > anyone > > > > know > > > > > > what would happen if I simply added a skydome to a 3d skybox? If > I > > > used > > > > a > > > > > > hdr texture would it still contribute HDR to the level lighting? > I > > > WANT > > > > > > MORE > > > > > > CONTROL! :D > > > > > > > > > > > > Best, > > > > > > > > > > > > Jim Castile > > > > > > _______________________________________________ > > > > > > L4Dmapper mailing list > > > > > > [email protected] > > > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > Eugenio "Motanum" Roman > > > > > > > > > > [email protected] > > > > > http://twitter.com/#!/MotanumR > > > > > http://steamcommunity.com/id/Motanum > > > > > http://www.youtube.com/user/motanium > > > > > _______________________________________________ > > > > > L4Dmapper mailing list > > > > > [email protected] > > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > _______________________________________________ > > > > L4Dmapper mailing list > > > > [email protected] > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > > > > > > > > -- > > > Eugenio "Motanum" Roman > > > > > > [email protected] > > > http://twitter.com/#!/MotanumR > > > http://steamcommunity.com/id/Motanum > > > http://www.youtube.com/user/motanium > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
