The update today should fix this. Let me know what you are seeing. 

Thanks

On Oct 10, 2011, at 1:41 PM, "Eugenio Roman" <[email protected]> 
wrote:

> Okey, thanks for letting us know
> 
> On Mon, Oct 10, 2011 at 12:26 PM, Chet Faliszek 
> <[email protected]>wrote:
> 
>> We are looking at this.
>> 
>> We didn't decrease the limit - we added more sounds.
>> 
>> There are issues that exist for everyone when we bump this up not just 360
>> players.  This is one reason we were looking to not add more sounds
>> ourselves. We need to rearchitecture some pieces to be able to handle
>> "unlimited" audio - currently there is a limit.  We have a little more
>> flexibility on the PC for our low end test specs when it comes to memory so
>> we might be able to do something there, otherwise the fix is a little more
>> complicated but we will work it out.  I'll let you know an eta when we have
>> a better handle on a fix.
>> 
>> Thanks,
>> 
>> Chet
>> 
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Eugenio Roman
>> Sent: Monday, October 10, 2011 7:17 AM
>> To: Left 4 Dead Modder List
>> Subject: Re: [L4Dmapper] Warning: Table soundprecache is full
>> 
>> That is an interesting point. When I get home I will try my own campaign,
>> it
>> was definitely working before the update.
>> 
>> On Mon, Oct 10, 2011 at 9:14 AM, Arthur Lin <[email protected]> wrote:
>> 
>>> I'm getting the same error with QE, Map 2, single player.
>>> 
>>> Warning:  Table soundprecache is full, can't add
>>> ambient/levels/streetwar/city_battle19.wav
>>> Host_Error: CEngineSoundServer::PrecacheSound:
>>> 'ambient/levels/streetwar/city_battle19.wav' overflow
>>> 
>>> I was able to run it five months ago.
>>> 
>>> This has been a problem for people in the past before this update (in
>>> August), but it didn't affect me until now. I wonder what the actual
>> cause
>>> is....
>>> 
>>> 
>>> 
>>> On Mon, Oct 10, 2011 at 6:18 AM, ics <[email protected]> wrote:
>>> 
>>>> Sounds (oh the irony if you get the joke) like valve has decreased
>>> allowed
>>>> limits as they prepare for bringing l4d maps to xbox. Fixing campaigns
>> at
>>>> this point by every author feels pointless to me. Valve just needs to
>>>> increase table size to fix it
>>>> 
>>>> -ics
>>>> 
>>>> ----- Alkuperäinen viesti -----
>>>>> Just letting everyone know that the recent patch seems to have broken
>>>>> something in L4D2.   Effectively when a map with a certain number of
>>>>> ambient entities are present is loaded, it'll do one of two things:
>>>>> Remain stuck in the saferoom (if during a level transition) or get
>>>>> booted to the main menu (if loading the map directly from the shell).
>>>>> This apparently has impacted not just my campaigns but a number of
>>>>> released ones, including Suicide Blitz, Questionable Ethics (map 2)
>> and
>>>>> I've heard reported I Hate Mountains among others.   The message will
>>>>> appear similar to this, with a different sound file depending on the
>>> map:
>>>>> 
>>>>> *Warning: Table soundprecache is full, can't add
>>>>> ambient/atmosphere/crucial_indoor1.wav
>>>>> 
>>>>> Host_Error: CEngineSoundServer::PrecacheSound:
>>>>> 'ambient/atmosphere/crucial_indoor1.wav' overflow
>>>>> 
>>>>> *I'm mostly throwing this out there so anyone with a campaign can
>> check
>>>>> to see if theirs has been effective, and submit a bug report/e-mail
>> to
>>>>> Valve to let them know this is not only an issue, but an issue
>>> effecting
>>>>> a wide swath of custom content in the hopes it will get corrected
>>>>> shortly.   The alternative will be map makers needing to release
>>> updated
>>>>> versions with a huge number of sounds removed, then re-releasing them
>>>>> after it's correction and that's definitely an unfortunate option to
>>> say
>>>>> the least.
>>>>> 
>>>>> Anyway, just bringing it to everyone's attention.   Again, deleting
>>> sound
>>>>> entities (or simply hiding them for now) will allow the maps to
>> remain
>>>>> playable even if the solution is somewhat ugly for those of you
>> hitting
>>>>> this issue with test maps.   I hope this information helps!
>>>>> _______________________________________________
>>>>> L4Dmapper mailing list
>>>>> [email protected]
>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>>>> 
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>> 
>> 
>> 
>> --
>> Eugenio "Motanum" Roman
>> 
>> [email protected]
>> http://twitter.com/#!/MotanumR
>> http://steamcommunity.com/id/Motanum
>> http://www.youtube.com/user/motanium
>> _______________________________________________
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>> 
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>> 
> 
> 
> 
> --
> Eugenio "Motanum" Roman
> 
> [email protected]
> http://twitter.com/#!/MotanumR
> http://steamcommunity.com/id/Motanum
> http://www.youtube.com/user/motanium
> _______________________________________________
> L4Dmapper mailing list
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> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper

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