The update today should fix this. Let me know what you are seeing. Thanks
On Oct 10, 2011, at 1:41 PM, "Eugenio Roman" <[email protected]> wrote: > Okey, thanks for letting us know > > On Mon, Oct 10, 2011 at 12:26 PM, Chet Faliszek > <[email protected]>wrote: > >> We are looking at this. >> >> We didn't decrease the limit - we added more sounds. >> >> There are issues that exist for everyone when we bump this up not just 360 >> players. This is one reason we were looking to not add more sounds >> ourselves. We need to rearchitecture some pieces to be able to handle >> "unlimited" audio - currently there is a limit. We have a little more >> flexibility on the PC for our low end test specs when it comes to memory so >> we might be able to do something there, otherwise the fix is a little more >> complicated but we will work it out. I'll let you know an eta when we have >> a better handle on a fix. >> >> Thanks, >> >> Chet >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Eugenio Roman >> Sent: Monday, October 10, 2011 7:17 AM >> To: Left 4 Dead Modder List >> Subject: Re: [L4Dmapper] Warning: Table soundprecache is full >> >> That is an interesting point. When I get home I will try my own campaign, >> it >> was definitely working before the update. >> >> On Mon, Oct 10, 2011 at 9:14 AM, Arthur Lin <[email protected]> wrote: >> >>> I'm getting the same error with QE, Map 2, single player. >>> >>> Warning: Table soundprecache is full, can't add >>> ambient/levels/streetwar/city_battle19.wav >>> Host_Error: CEngineSoundServer::PrecacheSound: >>> 'ambient/levels/streetwar/city_battle19.wav' overflow >>> >>> I was able to run it five months ago. >>> >>> This has been a problem for people in the past before this update (in >>> August), but it didn't affect me until now. I wonder what the actual >> cause >>> is.... >>> >>> >>> >>> On Mon, Oct 10, 2011 at 6:18 AM, ics <[email protected]> wrote: >>> >>>> Sounds (oh the irony if you get the joke) like valve has decreased >>> allowed >>>> limits as they prepare for bringing l4d maps to xbox. Fixing campaigns >> at >>>> this point by every author feels pointless to me. Valve just needs to >>>> increase table size to fix it >>>> >>>> -ics >>>> >>>> ----- Alkuperäinen viesti ----- >>>>> Just letting everyone know that the recent patch seems to have broken >>>>> something in L4D2. Effectively when a map with a certain number of >>>>> ambient entities are present is loaded, it'll do one of two things: >>>>> Remain stuck in the saferoom (if during a level transition) or get >>>>> booted to the main menu (if loading the map directly from the shell). >>>>> This apparently has impacted not just my campaigns but a number of >>>>> released ones, including Suicide Blitz, Questionable Ethics (map 2) >> and >>>>> I've heard reported I Hate Mountains among others. The message will >>>>> appear similar to this, with a different sound file depending on the >>> map: >>>>> >>>>> *Warning: Table soundprecache is full, can't add >>>>> ambient/atmosphere/crucial_indoor1.wav >>>>> >>>>> Host_Error: CEngineSoundServer::PrecacheSound: >>>>> 'ambient/atmosphere/crucial_indoor1.wav' overflow >>>>> >>>>> *I'm mostly throwing this out there so anyone with a campaign can >> check >>>>> to see if theirs has been effective, and submit a bug report/e-mail >> to >>>>> Valve to let them know this is not only an issue, but an issue >>> effecting >>>>> a wide swath of custom content in the hopes it will get corrected >>>>> shortly. The alternative will be map makers needing to release >>> updated >>>>> versions with a huge number of sounds removed, then re-releasing them >>>>> after it's correction and that's definitely an unfortunate option to >>> say >>>>> the least. >>>>> >>>>> Anyway, just bringing it to everyone's attention. Again, deleting >>> sound >>>>> entities (or simply hiding them for now) will allow the maps to >> remain >>>>> playable even if the solution is somewhat ugly for those of you >> hitting >>>>> this issue with test maps. I hope this information helps! >>>>> _______________________________________________ >>>>> L4Dmapper mailing list >>>>> [email protected] >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >>>> >>>> _______________________________________________ >>>> L4Dmapper mailing list >>>> [email protected] >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >>>> >>> _______________________________________________ >>> L4Dmapper mailing list >>> [email protected] >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >>> >> >> >> >> -- >> Eugenio "Motanum" Roman >> >> [email protected] >> http://twitter.com/#!/MotanumR >> http://steamcommunity.com/id/Motanum >> http://www.youtube.com/user/motanium >> _______________________________________________ >> L4Dmapper mailing list >> [email protected] >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> >> _______________________________________________ >> L4Dmapper mailing list >> [email protected] >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > > -- > Eugenio "Motanum" Roman > > [email protected] > http://twitter.com/#!/MotanumR > http://steamcommunity.com/id/Motanum > http://www.youtube.com/user/motanium > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
